Activity library
Things a commerce class argues about.
10 activities, and every one of them asks the room to commit to a judgement before it finds out. Not a definition to recite: a case to decide, in rupees, with the rule named afterwards so the person who got it wrong learns the rule rather than the answer.
Four ways to run one.
A library that only works when the wifi does is a library that goes unused. Most activities here run more than one way, and the pack decides which.
- On thirty phones
- A six digit code and a QR on the screen. Nobody installs anything and nobody makes an account. Scored live, and the standings go up where the room can see them.
- On the board alone
- No devices in the room at all. The options stay on screen and the room answers out loud. This is the version that still works the week phones are in a box at the door.
- Printed and cut up
- Card sorts and worksheets with a facilitation script and an answer key, each section on its own sheet so the key never shares a page with the handout.
- In a computer lab
- A spreadsheet task and the same file with every figure in it. The answers are computed by a calculator rather than typed, because a room checks those in real time.
Everything in the library.
10 activities
An activity is a content file rather than code, which is why the list grows without a release. You can also make your own: name a topic in your course, pick what the room is deciding between, and the items are written from the chapter in your own textbook. Nothing you make is shared with anybody else.